Who Are We?

Well, we are just a few people who are passionate about making video games. Specifically, ones that tell a story unique to the medium.

Cameron Williams

Creative Director/ Writer / Producer

Favorite Video Game: Metal Gear Solid 4: Guns of the Patriots

Cameron Williams has been a game designer for 3 years out of Burbank, CA. He ranges his abilities from design, production, environment art, and more. His primary focus on Dark Road’s first production has been design, writing, and full production.

Craig Tolliver

Art Director / Environment Artist

Favorite Video Game: Alien: Isolation

Craig Tolliver has been an environment artist for 3 years prior to coming on board as AD at Dark Road. He has worked with multiple companies such as Cinder (Timesplitters Rewind), Synosure Games (Psychometry), and more. Bringing his valuable industry experience to the team, he seeks to create an interesting and novel experience through his environmental modeling/design.

Rich Deione

Character / 3D Artist

Favorite Video Game: Legend of Zelda: Ocarina of Time

Rich Deione has been working as a 3D Character Artist for 3 years. He is based in Glendale, CA currently attending Woodbury University pursuing a bachelor degree in Game Art & Design. He is currently working as a 3D Artist, specializing in both hard surface and character modeling for games, creating high-poly detailed assets to later be baked down to game-ready models.

Paul Housden

Musical Composer

Favorite Video Game: The Last of Us

Paul Housden has been working as a Musical Composer for 7 years in collaboration with his brother David Housden. He is based in Ipswich, England. He is known for his work on the games Thomas Was Alone, Volume, and our other project, Take a Seat!